Showing posts with label Soundtrack. Show all posts
Showing posts with label Soundtrack. Show all posts

Sunday 14 January 2024

The Tiberian Sons "Satan's Office Supplies" (2022)

 
Here's a release I overlooked, The Tiberian Sons' first album re-imagining video game music within the Prog Metal format. Anthems Of Liberation was such a blinder, I had to give this a go. Sadly, little joy has arisen from its Paper Mario origins. Once again, I've not heard the originals but one can attest to their thrilling aesthetics and colorful liveliness. Satan's Office Supplies is given a lavish treatment, layered music with punch clarity. Subtle symphonies and jiving synths bustle between the upfront grooves of chomping, snappy drums and Djent rhythm guitar chops. Often stealing the lime light, the lead guitar wails with excitement, delivering key melodies and running away with dazzling solos, vivacious and vibrant, often serving as a voice of expression.

Why this didn't click with me is somewhat mysterious. Perhaps my Prog Metal clock has been run down for the time being. Maybe its the source material not quite matching the intensity. Although this music works, its jovial melodies run counter to a lot of hard hitting rhythm and stints of nostalgic orchestration that melds with a lack of feeling. Origami Castle is a keen example of its ends not quite sticking together.

 King Olly VS Mega Bowser is a similar composition, flutes and airy chorals coalesce around chomping groove and sinister horns, yet the track rides its devilish atmosphere well. The rest of the songs where somewhere in between, its opening five part set of tracks not feeling particularly special. A lot of the record descended into lively rumblings, were a blaze of passing melodies didn't land as they had done last time.

Rating: 5/10

Monday 11 December 2023

The Tiberian Sons "Anthems Of Liberation" (2023)

Looking beyond Command & Conquer, The Tiberian Sons paint a lively love letter to another 90s game franchise. I've never played Namco's Ace Combat series but if this record is a fair impression, then its got an impressive soundtrack! Anthems Of Liberation has songs from across the series. Unleashing bottled up classic VGM energy, the group channel this animated music into a lively Prog Rock / Metal adjacent tone. Its plastered with rich instrumentation, layers of orchestration, synths and human voicings emerge, coloring its rocking riffs and crooning shred guitar with warm spirit.

At times the songs take on a grandiosity when this aspect becomes the focus. When not, the drums drive forward competent riffs for lead instruments to dazzle and shine as the music speeds away. They seem like they are from different universes. One is serious, epic and dramatic. The other half fun, playful, sprinkled with the best of that Top Gun style cheese. Along its journey, the push and pull between its ends is fantastic, always bursting with attitude and charisma yet keeping it fresh.

Anthems Of Liberation is a wallop of fun from start to end, after many spins I can barely figure out what my favorite tracks are. I'm almost tempted to check out the game that inspired it! Or at least the original soundtrack music for now. This one is a fine record for when needing some animated energy to vibe on!

Rating: 8/10

Saturday 13 May 2023

Frank Klepacki "Rocktronic" (2004)

 

Following on from Morphscape, It seems Frank was left in the lurch, a period of sweet stagnation for this fan. With C&C Generals, the shift to 3D left me behind, as did Frank's involvement in the games music. Released two years on, Ive found this dusty Rocktronic album firmly resting on the Red Alert 2 mindset. Its production a shade more robust, the janky assembly of Electronic-Industrial and Metal guitars comes mostly consistent with punchy, unabashed charges of gittery melodies and snappy grooves. These songs play with restless energy as its instruments know no subtlety.

Two tracks, Take Me and Bring The Fight, take a distinct turn, ditching the drum machines and electronics, they take on a rock band aesthetic clearly reveling in Rage Against The Machine inspiration with Tom Morello guitar riffs front to back. The change in tonality is jarring, the lack of originality leaves it a stale footnote among an otherwise decent collection of C&C style hits. In The Tunnel resurrects soft atmospheric touches reminiscent of the first Red Alert, yet forces in some clashing obnoxious elements too. Rocktronic is a fair listen, unsurprising but fun for this fan.

Rating: 5/10

Saturday 29 April 2023

Frank Klepacki "Morphscape" (2002)

 
 
Frank Klepacki, creator of the timeless Command & Conquer soundtracks that have obsessed me since playing the classic Westwood Studios games in my youth. His debut solo release Morphscape is no unknown entity. Yet despite discovering it many moons ago, it seems this musical gem never really registered. Released after Red Alert 2 and Yuri's Revenge, this is clearly a collection of leftovers from those sessions.
 
The unabashed aesthetics and niche stylistic framework remains intact. A jiving fusion of Industrial grit, futuristic Electronic, Funk bass grooves and on occasion, a slab of Metal through distortion guitars. These elements meet on bold ground, punching stiff melodies and rhythms into the fold. Controlled chaos emerges as layers of crowded sound compete for dominance, a familiar yet strange charm resonates again.

On its surface much of Frank's compositions seem tacky and unhinged. Despite its crude union of snappy instruments, immersion emerges through the various pivots that signal intention and direction. Best are the plastic sweeping synths, often arriving unexpected, manipulating a lively adventure with a soft passing emotional depth.

Quality is reasonably varied, as are the particular styles explored. Although I enjoyed all but one of these cuts, only a couple felt they could have offered the original soundtracks something extra. The other songs bore much resemblance to originals, with similar ideas, arrangements and aesthetics being spun with less magnetism.

That leaves us with one song, Gonna Rock Yo Body. Clearly his passion project, Frank pays tribute to legend Afrika Bambaataa and the Planet Rock musical blueprint. It illuminates some vague Hip Hop related influences lurking elsewhere on the record. On first listen, a comical, quirky take. With repeated listens its stark unapologetic nature becomes tiresome. An odd blemish among a fine collection of C&C songs.
 
Rating: 6/10

Friday 28 April 2023

Aaron Cherof "Minecraft: Trails & Tales (Original Game Soundtrack)" (2023)

 

Playing it safe and getting it right, Aaron Cherof, Minecraft's latest soundtrack composer, steps gracefully upon familiar foundations. With the last three installments, Lena Raine managed the burdensome task of moving forward from C418's iconic musical blueprint. She did so with a touch of magic, encroaching on a new wonder. Inspired atmospheres emerged, darkly yet gratifying tensions fit for nether dimension adventures. Gentle and dreamy surges of melody blooming from humble origins one Caves & Cliffs. And then The Wild Update, fusing hints of location and culture into the music for the discovery of new destinations, both ancient, dark and swampy.

Along with game ambiences, the inclusion of Pigstep and Otherside persevered with praise. Players now had new music discs at their mercy. Alongside the original twelve, they stood in equal brilliance. Relic is now the sixteenth record to join the collection. A reddish brown hue, light blue inlay an alluring look but does it live up to expectations?

Following firmly in Lena's footsteps, Relic works with the vinyl crackle, hinting a soft organic fidelity as buzzing synths resonate with shimmers of wobble and warping. It humanizes the key melody, which conjures Minecrafty spirits. Initially reasonable, it grows with percussion and variations on theme. The bass busies and drums increase complexity on path for a gratifying conclusion as underlying synths glow warmly.

A safe success and the same could be said for the other four overworld ambiences that make up this five song soundtrack. They follow a familiar format built by Lena. Pianos lead with lavish reverbers, building gentle, soothing ambiences that blossom with surges of lucid, ambiguous atmospheres bustling from beneath its main motif.

Bromeliad breaks ground a fraction, intriguing, as its main melody initially alludes. Sweeps of a piano chord get lost among the emergence of soft rhythmic percussive sway. Quite the build up, that leads itself astray as the musical direction pivots into a cloudy conclusion as airy synths and glimmering piano drips steal the focus again.

 Crescent Dunes could of been my favorite! A grand yet distance cram of shimmering instruments sparks a bold stance at the onset. Yet swiftly does the composition sway into familiar territory as pianos breeze in the winds of softly atmospheric synths again. It does find a charming passageway as rhythmic stabs of strings guide its ascending key melody. Not quite the typical characteristic for this game but it does work.

As I said in the opening, these new compositions play it safe, sticking to a proven formula and yielding competent results. There were a few glimmers of something fresh and distinctive on offer but always brief. If Aaron gets the chance to work again on the next updates soundtrack, I hope they get a little adventurous and explore their own musical flair could offer the games atmosphere and its passionate players.

Rating: 6/10

Saturday 28 January 2023

Rune Realms "The Fate Of Atlantis" (2016)

 

Seeking a record for the next step in our Rune Realms journey, The Fate Of Atlantis caught my eye with its soft pastel colors and suggestion of thematic departure from nature driven inspirations. The title too resonated, sharing name with a classic MS-Dos Indiana Jones game from my childhood. Had I payed closer attention to the attributions given bottom of its album art, I would of known the echos of that timeless, classic movie theme song, were not my own impositions on the music itself.

Upon learning this, the sparkle of adventure waned, as research revealed most, if not all, of the music here is built upon the MIDI soundtrack for the 1992 computer game. I was curious to see how this artist would handle myth and legend through the lens of a cultural, human setting. Instead, what was experienced was that of another. One I had technically enjoyed as a child, however, no dusty memories were unearthed.

The project, however conceived, has been a pleasant companion. Its shifts in temperament stir the spirits of adventure as moseying lulls and cautious tensions seem to hold over the mythical curiosity. Soft, luscious instruments gently guide one from mundane to mystical as its individual songs cut into moments of discovery and intrigue. The pacing is apt, a smooth, subtle journey conjuring great wonders.

Horns, strings, bells, harps and trumpets all have their moments, yet meld with a warm cohesion, giving the record an easy flow through its impressions both suited for ones attention and the background. The mystique isn't overt or over powering and perhaps suggestion has its power over where the imagination goes but overall its a fine experience for intended theme. A record worth returning to on occasion!

Rating: 7/10

Wednesday 9 November 2022

Matt Uelmen "Torchlight II OST" (2012)

Rejoice! A gift from the heavens, a FREE original soundtrack! If like me, you grew up on the music of Matt Uelmen's Blizzard classics Starcraft and Diablo II, then this is for you! Spellbound by his earthly incarnations of weathered stone age lands and the lurching mischief of a corrupt evil, the D2 soundtracks became frequent listening beyond the game itself. The broody, engrossing atmospheres Matt conjured stuck with me over the decades. Catching wind of his work on this soundtrack, released by the games published for free, peaked my interest. Bar its title theme track, Torchlight II is essentially another half to the classic D2 soundtrack that's so dear to me.

Its no understatement, the instrumental pallet is identical. Shades of all five chapters of the game intermingle. The cinematic orchestration unlocked with the Lord Of Destruction expansion pack a prominent feature too. Not just aesthetics and texture but the musical approach musters that timeless magic. Certain passageways bear a sparkling resemblance. Others seemingly direct incarnations or alternate takes. Once again we get to experience the mesmerizing layers of acoustic guitar Tristram blazed so brightly in Diablo's opening track. A song worthy of any curious listener.

Its a lengthy soundtrack, eighty minutes where new crevasses of his earthly musics are explored, always tumbling back into familiar feelings and arrangements, then to vanish again into something new. Its a delight. A literal dream come true. Too often have I wished for more and finally it is here, or should I say unbeknown to me for ten years! Nestled at the end, Camp Dawn is my favorite track, essentially the closest you'll get to another Tristram. Beautiful! I'm so thankful to have found this.

Rating: 9/10

Tuesday 26 April 2022

Lena Raine "Minecraft: Nether Update (Original Game Soundtrack)" (2020)

 

With a recent dive into the Wild Update's new music, it occurred to me that the accompanying soundtrack format extended back to the Nether Update! Despite covering the new musical inclusion in game, this separated release alluded me. Now that the talent of Lena Raine is no secret to me, I wanted to return to her first inclusion in the games soundtrack through these three ambient pieces and the classic in-game Pigstep record disc that introduced her music to the Minecraft community.

Pigstep is a bop, no doubt! A boldfaced groove of mischievous synth-bass jive, curious yet cautious flutes adventuring nearby and a cheeky lead melody throwing caution to the wind. The music builds up to a gratifying swirl of sounds that can swiftly drop back to its starting stomp, all while a busy percussive drive builds up a textural density around it. Quite the departure from C418's stance, an attention grabbing introduction that fits the vibe of the nether's new Piglin inhabitants.

The three pieces of ambience built for Minecraft's most perilous dimension steer clear of the darkness and abandon one could so easily grasp for. With slight unease and tension in its airy ambiguous synths, all three anchor into moods that signifies danger and caution yet linger on what beauty is to be offered. Chrysopoeia rolls in with a thick fog for gracious piano notes to cut through. One can see the magnificent yet truly deadly landscapes, appreciating its magnitude within a humble presence.

Rubedo is my favorite. Mainly for starting with its main looping melody which arises as a lonely spirit, drifting in perpetuity. When the more commonly ambient backing synth groans into existence, it brings such a powerful and daunting sway that swells in a riveting moment of tension. Its a beautiful moment, stunningly crafted through a reverse of format where often the backing would linger as the melodies direct.

So Below takes a glassy, crystalized set of sounds on a cold and breezy voyage, somewhat unfitting to the scorching heat of the lava riddled nether. The ominous bass murmuring below broods and awaits its turn. When the shiver passes it expands its creep, ending the trio of tracks with the darkest of moments which fades aptly.

Lena has me excited for the future of this games music. Her craft is brilliant and brings true inspiration and vision to a format of music, Ambient, that can easily be jostled of its merits. Best of all the visions conjured suit the nauseating scale of the basalt deltas, unruly dangers of crimson forests and the eerie safety of a warped forest.

Rating: 7/10

Thursday 21 April 2022

Lena Raine & Samuel Åberg "Minecraft: Wild Update (Original Game Soundtrack)" (2022)

 

With the latest Minecraft update closing in, this timely four song soundtrack has been released in what is becoming a welcome tradition for the game. Its new music disc composed by Samuel Åberg will have the community whisked into a world of discussion. The audible sound of flint and steel in its inception will fuel the fires of theory regarding a new type of portal in the ancient city. The cinematic track is a sound design experience to further enrich the lore of the Warden and deep dark.

Initially dark and creepy, a momentary melody so suited to Minecraft's in game records slows down into a dark journey of foot steps and grisly sounds as our adventurer plays hide and seek with the warden. The sound of a sculk shrieker unintentionally activated unleashes a beastly jump scare, to which we heard a brief instance of it in the beginning. It perhaps suggests a non-linear song structure. With this song alone, Mojang have let loose community exceptions for a new dimension ventured from the Ancient City's portal structure. Maybe we will see it next update?

The other three songs composed by Lena Raine speak wonders to her talent. The gentle pacing and warm dreamy ambiences are so apt for this game. Once again she navigates away from the shadow of previous composed C418 and compliments the game wonderfully well. Firebugs builds its innocent, soothing melodies and soft tropical percussion to a surge of cultured strings. Boldly, it gives a brief but necessary human touch to the song. One can imagine themselves laid down in a canoe, breezily drifting down the rivers through a mangrove swamp on a cool summers day.

Following it up, Aerie drifts into a sunny melancholy. With humble origins, a lonely melody meanders lost over the beautiful resonance set by cautious pianos beneath. Like a sudden realization, the music finds its moment to pivot and slowly build through its bright sorrows as the main melody matures and the deep bass piano notes beneath lead to a place of satisfaction. Its the sort of unassuming song that passes you by quietly yet whips you up gracefully into the arms of its emotional direction.

Labyrinthine is the most noticeable of the three from an ambience perspective. Its pan pipe instrument rises above the pallet of sounds heard in the previous two. Their timbre and presence creates a soft tension to give way before the music steers away. Blossoming into a rather bold and present swelling of sounds, its punctuated by distant, yet sharp and sparse reverberated snare. It demands ones attentionas then a conclusive feeling sets in with the subtle re-birthing of the original pan pipe melody.

Ambient music is an art, a craft which can sometimes hinge on the simpler aspects of aesthetic engrossment and temporal suspension, yet here Lena strides forth with apt melody so suited for the game and weaves in that subtle presentation. The pleasure is that her music can both be enjoyed in the foreground of attention or mood setting background. As for Samuel, his sound design track is quite the different entrance. I wonder if we will hear more of his works again? And what else he is possible of.

Rating: 6/10

Friday 28 January 2022

Dance With The Dead "Driven To Madness" (2022)

 

With several years passed since my plunge into Dance With The Dead's albums, this lively return, polished of with an aesthetic upgrade, has re-invigorated my interest in the band. Bolstering their metallic adjacent temperament with brimming distortion guitars and equally aggressive synths, the duo pivot musically to something akin to a breed of Synth-Metal where the horror inspired Retrowave aesthetic meets modern Metal song structures and metallic themes in somewhat of a perfection union.

This charge of ten songs is kicked of by a symphonic horror treat as John Carpenter lends his classic theme melody style to the opening March Of The Dead. The record then shifts into gear, stomping down with chunky aggressive grooves, interwoven by stylish, creepy movie inspired synth melodies. At times it embodies an Industrial Metal temperament, reminiscent of Rammstein in places. This aided greatly by its gorgeous instrumental textures that make the music a pleasure on two fronts.

With crystal clear instruments churning away in this superb production, one will pick out favorites among the grooves and melodies but one thing feels strikingly absent, vocals! Somewhere early on there was a soft choral choir voicing used but other than that its a wordless affair that I felt really needed a persona up front to guide its verse chorus structures. As someone who isn't all to captivated by lyrics it was peculiar to feel its absence. With compositions being recycled and only the occasional guitar solo to give it a voice, I could really see a commanding presence at the front elevating the songs. Other than that, this was a much better execution of everything they had striven for in the past, at least to my semi critical ears!

Rating: 6/10

Wednesday 1 December 2021

Lena Raine "Celeste Original Soundtrack" (2018)

 

Wholly impressed by the new Caves & Cliffs soundtrack, I set out to discover more about Lena Raine's music. Celeste has been one heck of a place to start! I've never touched, or even seen the original game. Having now built up a world of emotions absorbing its soundtrack, an interesting experience awaits me if ever I explore the source of inspiration for such this mesmerizing music. She has struck me as a musician with a voice that's unique, a niche that will take much time and many records to decipher. Just taking my first steps, I'm sure it will be another wonderful journey.

Aligning glossy pristine pianos with buzz saw synths vaguely reminiscent of chip tune aesthetics and an assortment of virtual instruments, Lena flirts with the joys of digital imagination and fantasy with the real emotions they can evoke. The deep feels are first felt on First Steps. The lush piano and swirling synth melodies allure and blossom with a swell of reversing base synth that just elevates everything already heard to a magical place. Following up with a nine minute epic, Resurrections builds steadily to an end section of bustling percussion dancing melody that is entrancing every time. 

From here a meaty mountain of music follows, totaling one hundred minutes of scenic songs flowing back and forth to its main theme with a few short transitional sequences between. The first stretch of songs bar the opening three drift into dark places. Scattered And Lost ushers in eerie horror melodies and upheavals of frantic drumming, quite the maniac vibes in brief moments. Anxiety pushes hard with its unsettling siren like synths and deep brooding saw waves before it collapses into a place beyond the pale, the soothingly sombre space of pain and suffering past by.

With Madaline And Theo we come out on the other side, ready to encounter the main theme again along with some seriously lively and ambitious instrumentation. It swaying from calm ambiences to busy, bustling layers of synth and animated percussion is wonderful, all with an emotional narrative that leads me to think this game is heavily story driven. With an eleven minute epic, Reach For The Summit, we are pulled into the final stretch as its big thematic swells leads us to satisfying, conclusive vibes with a teary, solemn ending played out through My Dearest Friends.

As a record, Celeste is a journey, a tale, an adventure, a remarkable one too! Its most impressive aspects are found in the busy and at times cluttered compositions that do not shy away from complexity or abrasion. It navigates them remarkably, holding onto a core theme and always having fantastical melody and direction at its side. Best of all its progressive song writing style keeps the music evolving and unraveling as even returning melodies and themes get reworked, told again through multiple lenses. Through all this the wonderment, adventure and emotional siring never ceases! Its quite remarkable.

Rating: 9/10

Sunday 31 October 2021

Izioq "Kyokan" (2021)

 

Three years on from Hey Listen! The return of Izioq comes with a big shift in style as this supposed game soundtrack ushers in moody atmospheres and a restful pace in the wake of its often upbeat, energetic and wondrous childlike playfulness. I say supposed because I can find no information on what game this is for, however it might simply be a creative exercise in writing music to compliment a particular vision.

  Having played the short twenty minute record often while playing Minecraft, I've found its composition to be minimally apt for conjuring a setting. Each track finds its flavor with the bare bones of instruments and percussion required, often leaning into the power of the space between sounds. Tonally they can be quite different acoustic guitar tones offering a contrast to the synth keys and snappy drums heard.

The album art suits its emotional resonance. A setting sun, the end of a day, finality, conclusion. Kyokan feels lightly sombre and melancholy. With no fear, dread or darkness, the music still comes from a place of warmth and safety but its odd poise suggests a sadness that sometimes visits at the end of something beautiful, hence a setting sun, bringing to end a day filled with joyous memories.

Rating: 5/10

Wednesday 27 October 2021

Lena Raine & Kumi Tanioka "Minecraft: Caves & Cliffs (Original Game Soundtrack)" (2021)

 

Following in the footsteps of C418's iconic Minecraft Soundtrack could of well been a daunting task. It doesn't seem to be so for Lena Raine, who has assumed the role of lead composer with no hiccups or birthing pains. Her contributions so far have been both apt and inspiring. The folks at Mojang have made the smart decision to stick with the powers of soft ambiguity and melodic resonance that powered the original music. Lena however brings a different flavor that suits the games spirit yet deters from its electronic origins a little. This new collection of songs stands tall alongside the originals, adding a new and welcomed variety to Minecraft's stellar atmosphere.

With four of her contributions, the influence of great ambient composers is a clear one. The luscious reverberations of minimal yet spellbinding pianos has an immediate parallel to Brian Eno & Harold Budd's memorizing The Plateaux Of Mirror. The airy ambience and spacious echos give magic to the enchanting piano performance. With it, however, comes a more adventures spirit! Chirpy key chops and subtle percussive drives on Stand Tall bring a playful charm. Left To Bloom and Wending brood groaning textural tones into the songs, worming from humble beginnings into dense swells of mood. The latter brings in these dreamy slices of bass guitar, crashing down to earth with slabs of notes. Song four, Infinite Amethyst, perhaps comes closest to home.

Left out of the game itself, for now, Ancestry is exciting in its embracing of the darkness. Set for the Deep Dark biome, its pushes into the shadows with deep swells of bass noise and shimmering sounds held only to the light by the echos of a piano that gently pulls the explorer through. Its conclusion is thrilling too as chilling alien voices can be heard, perhaps the voice of the Warden itself? Otherside Is the other track to break the tone. As an in-game record disc, its lively drumming, skipping pace and layered composition somehow holds over a little of that classic ambiguity, as the main upbeat melody and lead instruments feel sent from anothers quirky dream.

Sadly, Kumi Tanioka's three contributions feel underwhelming in comparison. If intentionally sparser songs to pace the games soundtrack, then so be it. To me, they mostly play like stripped down versions of the first four mentioned tracks. The sombre piano performance often wanders into lonely territory devoid of magical reverberations. Its swells of atmospheric pads below don't have the same intensity to blossom the music. They do however sound lush and moving in the peaks which make up a small portion of each song. These compositions just lack that little sparkle of oddity that made C418 and Lena's contributions resonate so wonderfully.

All in all, these songs only add to the game and with this soundtrack released approaching the final part of the update, I am hopeful that maybe each future update will come with some complimenting soundtrack to enrich the experience. The rest of the game has evolved over the years, so why not its music too?

Rating: 7/10

Monday 4 October 2021

John Carpenter "Ghosts Of Mars" (2001)

From the eternal memories of youth still calls a siren. Blistering through the noise of a late night binge, after crashing in front of the television for early hours entertainment, the music caught me off guard. Initially impressed by the presence of Ice Cube, it wasn't long before my inebriated self was memorized by its mechanized Industrial Metal soundtrack. Within a few songs I realized I was here for the music, as it was clear the zombie Sci-Fi Horror show set on mars was one heck of a flawed beast.

Not John Carpenter's finest moment with the pen or camera but this was my introduction to his accompanying instrumentation. Legendary to all in the cinematic world but this is one rarely mentioned. Since I saved up to get my hands on the CD soundtrack, its called me back to every now and then. Today was one of those days and with the opportunity to ponder on what words I would share here, it became clear that the nostalgia of childhood games and Frank Klepacki's timeless soundtracks to Command & Conquer share an aesthetic and spiritual overlap in patches.

As the complimenting mood setter to a bizarre and dystopian movie, it has to frequently switch temperaments, from action sequence to calms for dialog. This means its 90s Industrial percussive pallet swings into passages of ambiguous, noisy instrumentation and sound design between the barrages of Metal guitar. It does kick off with a bang however! The title track, Love Siege and Fight Train providing thrilling fast paced action and romping guitars fit for the onscreen voilent zombie onslaught.

Its the variety that births some really unusual ideas with Carpenter's collaborators Scott Ian of Anthrax, Steve Vai and even Buckethead! Somehow a little classy cheesed up Saxophone playing is worked in too via Bruce Robb as his playing and lead guitar licks often act as a voice above the brooding bass guitars and rattling drums that make up the hostile landscape. It sways between band performances and electronic arrangements, forging a disjointed soundtrack to a bizarre movie.

I find Scott Ian's contributions to be the best. Big noisy slabs of meaty distortion riffs having the Thrasher work a little out of his comfort zone to birth a couple booming syncopated riffs at the apt time. Its often what everything leads too as we pass through barren landscapes of mechanized percussion and ambiguous synth arrangements. Steve and Buckethead are like ghosts in the wind, alien voices drifting in and out on the way to the next action sequence, where Ian arrives, hitting hard.

As much as I love the experience, I have to be critical, the record is odd and jarring, things sound a little stiff and forced at times as its lead instruments try to meld that classic shred guitar flavor on top of its unearthly electro-industrial fusion. Many of the tracks lack structure and just serve as texture of the on screen tension. For some reason though, none of this bothers me. I think it slipped right into a space of curiosity in my musical journey at a time when I was ready to hear more of a sound I've now explored deeper. I also love the movie, its an odd one that tries to be tongue in cheek. A young Jason Statham is present doing his thing and a then legendary Pam Grier too! This movie tried to be a lot and It didn't resonate with many people. I'm glad to have stumbled onto, its another oddity in my collection that I'm happy to share!

Rating: 8/10

Wednesday 2 September 2020

Alexander Brandon "Earthscape" (2010)

 
With a recent nostalgic dive into a game from my childhood, Tyrian 2000, I discovered composer the Alexander Brandon was behind the games wondrous and lively midi driven soundtrack. Stumbling onto his bandcamp, I was impressed by the moderate temperaments of music fusing bright virtual instruments with chunky 90s electronic percussion and shapely synthesizers. Its a typically hard to nail down sound, mild manured with a mature variety yet softly engrossing as it pulls inoffensive ideas together with a sensibility akin to video game soundtracks.

Earthscape chalks up a little variety along the way. His singing voice a sensitive one, utilised on two tracks with a worldly Art Pop track reminiscent of Peter Gabriel and on the albums closer he soars some keen words between synthesizer laden vocal effects that wobble with charm. Both endearing. Eagles March breaks for a marching band percussive segment with intriguing groove and patterns that fill the narrow reverb applied. Alba drops in a little metallic guitar distortion too, always welcome with me.

Between its surprises an array of welcome melodies play out across many instruments, occasionally steering into classic electronic tones that sparked similarities with the Tyrian soundtrack that brought me here! It was a nice experience to pick something up on a whim. Although I don't think there is anything deep or profound here, its a record with that typically soundtrack ability to give you the resonance for focus and musical enjoyment with little investment on your own behalf.

Rating: 6/10

Tuesday 9 June 2020

Frank Klepacki & The Tiberian Sons "Frank Klepacki & The Tiberian Sons" (2020)


Alongside the remastered music of Command & Conquer, soundtrack composer Frank Klepacki has teamed up with VGM tribute band The Tiberian Sons to deliver twenty two performances of his iconic music as a Metal band. Its undoubtedly a treat in this exciting and nostalgic time for the game and its fans. Haven listened to it back to back over the last few days, I find myself reaching a more "objective" take on the music, going beyond my adoration and feverish enjoyment hearing these favorite songs of mine through a new lens.

Most, if not all, of the original music is stripped out. The synths hold onto the original tones in many a place but much of the nuance and detail is lost to the band performance. With crisp, high fidelity modernized production, the music has a spacious vacuum where the crystal clear punch of each drum strike, plucked bass line and rattle of distortion guitar tend not to cross paths where some much needed "mud" would give it density. Its a case of being a little to clean for its own good.

I say all this with a grain of salt, its an enjoyable project but I can't help but hear all the missing elements where layers of synths colliding now feel sparse as minimal synth carry things forward with some compensating guitar riffs laid underneath. It all ebbs and flows, some songs carry this burden more than others and leave a listener desiring the richness of the originals. Prepare For Battle being a great example where the song goes through utterly bare sections of just bass and drums alone.

When the band deviate from the purity of original songs, it rarely gives more. The Primus inspired slap bass licks, guitar shredding solos and drum fill barrages to send off songs don't sound particularly fresh or exciting, just that typical theatrical Rock thing to do. On the flip side these distortion guitars shine bright. The crisp and bold tone resonates well and brings a lot to compliment the original compositions.

The non metallic cover of Dusk Hour is a reminder of just how many games Frank wrote great music for. Some tracks from Red Alert 2 make it in with a pair of medley songs adding elements from further along in the franchise I was unfamiliar with. Overall its a huge treat to enjoy but for the most part I'll be continuing with the remastered songs as only a handful of songs here elevate the original music.

Rating: 6/10

Monday 8 June 2020

Frank Klepacki "Command & Conquer Remastered Soundtrack" (2020)


The remastering of Westwood Studio's classic Command & Conquer games is such a great excuse to write about the fantastic soundtrack that accompanied it. Reflecting on the twenty five years since I played this MSDOS game as a kid shines a light how inadvertently it may have shaped my musical taste. The game's sole musician Frank Klepacki took the emerging Industrial Metal sound of the 90s and forged it into a beautifully atmospheric and mood altering layer of the experience that transcended the immersive world of role play strategy and control over militarized units. Some years after initially playing these games I yearned to hear the music again and tinkering with tools obtained from the internet I was able to to extract the audio from all the games and their expansion packs and burning them onto audio CDs. From then and till this day I routinely enjoy them, they are simply timeless!

This remastered collection reproduces everything with a far greater audio fidelity given there were media limitations in the 90s that led to compressed 22hrz audio. These remastered songs have more clarity and depth in sound, without much in the way of compromise. Textures and quieter instruments become more visible and perk the ears with more details to notice but nothing was ever holding these songs from getting their point across. Its a delight to have the songs updated for further listening pleasure but It also comes with extras, outtakes and few missing remixes from the Playstation's Red Alert Retaliation port which I never got my hands on... until now!

Frank's music is relatively diverse, although their are surges of distortion guitar driven tracks with rocking drum grooves, the songs between calve focused atmospheres fit for the high stakes of the game. Edge and suspense is often present, never wandering into darkness or paranoia. Its electronic instruments forge both the calmer songs and upheavals of energy with plenty of 90s electronica music influence on its percussion and a fair helping of that janky stitching of sounds ever present in 80s Industrial. With Red Alert the soundtrack definitely pivots more into the electronic realm with more aggressive synths leading the way in its punchier tracks however the Metal guitar makes its legendary mark with the anthemic Hell March. The marching of feet, the creeping baseline, exploding into a fiery storm of metallic guitar, wonderful!

I'll be giving this one a ten simply to signify how much this music as a whole means to me, that also includes Red Alert 2 and Tiberian Sun too! As for the remastering, I've listened with intent ears and It doesn't seem like anything much has been tinkered or altered for restoration. Some of the reverbs become very obvious with more cavernous depth but skipping back to the originals you can hear they were there all along! That early childhood "nostalgia" is strong, the bonds formed here have been endlessly fascinating to me and always manages to take me to a good place. I am forever thankful for Frank's wonderful music and its been such a delight to see the remaster project acknowledge the music too! Will hopefully find time to play the game a little too before long.

Rating: 9/10

Tuesday 12 November 2019

Queen "Flash Gordon" (1980)


Its been a while since I covered the last Queen record, reality is Id only given this a handful of spins. Its been rather unappealing. Of the rare occasions I have indulged, I would find myself bored by its shifts and sudden turns if it were not for the mere spectacle of a band pinned into a creative corner. I don't know much of the backstory here, or how the music relates to the movie itself. I'd prefer to keep that a mystery as it plays like a band attempting to be drastically different but constants leave them unable to flesh out experimental ideas and directions.

The theme song for Flash is a classic, no doubt. Ive heard it many times but it makes a poor jump off point for the record as it never returns to that intensity and thematic richness until the very last songs. The biggest stirs of energy often spark from the themes erroneous rehashing back into future songs. Sporadic bursts of synthesizer zaps and symphonic upheavals reign out between lines of dialog that feel disconnected and bizarre in nature. Its hard to envision it being the direct soundtrack, more of a project trying to use the movie for an isolated soundtrack experience, either way its pretty disastrous.

So far I've been harsh and of the nice things I can say they are mostly little musical moments that occur on occasion yet do next to nothing in making the whole thing work. Brian May's metallic guitar stirs some rocking riotous energy on Football Fight, they command direction over the racing beat lined with gaudy synths. The audio samples in this case build up a tension but the song just dissipates without any conclusion and lapses back into a lull as seemingly unconnected spacey astral synths take over. It could of evolved into something but these songs lack progression.

The synths remind me of In The Space Capsule where the those nebulous synth tones provoke quite the mystique atmosphere. Once again though, its all to disconnected as the music meanders with sudden shfts. From here, many of its one to two minute compositions have interesting aesthetics and quirky sparks of chemistry but its all littered between sharp turns in tone and audio snippets that it becomes hard to follow along with. Battle Theme would be a great example of the band doing what they do best however the song is hampered by sticky laser zaps and ear grating synths that rub against the slick guitars.

It is perhaps possible to love this record for all its quirkiness, shifts in direction and musical experiments. For me I couldn't escape how its attempt to be some form of soundtrack was hindering the flow of ideas. Things were rarely fleshed out and when the music was calling out for some progressive story telling and journeying of the sounds, it felt forced and hurried along, as if sticking to a strict schedule. Poor record, It hasn't convinced me to see the movie although I am morbidly curious now as to how the two are related.

Favorite Tracks: Flash's Theme, Football Fight, The Hero
Rating: 3/10

Saturday 1 July 2017

Timothy Steven Clarke "Tribes 2" (2001)


Following up on the Starsiege soundtrack we have another title from the same universe of mechanized PC games published by Sierra around the millennium. Its the only other piece of work Timothy has had published under his name. Tribes 2 is rather similar beast, fusing Industrial noise with metallic guitar licks and a whole host of bombarding samples for a dense and weighty soundtrack.

This time around the experience is a toned down and tied together for a less abrasive, unsurprising listen, in favor of a more consistent and metallic experience. The distortion guitars are notably more present, louder and driving, sometimes offering big mechanical chunks of groove with clunky, robotic power chords or occasionally drifting into the distance, behind the other sounds to provide a layer of depth. A few quirky lead licks, soaked in flange, reminded me of Korn, a possible influence, however the direction is far more Industrial Metal with a distinct lack of a focal melody. These songs lay down sizeable industrial foundations to parry away any obvious sense of tune. Armed up with fast percussive loops and endless samples and whirling synths, dense blocks of sound pave the way for, distorted, manipulated cultural singing samples to rise to the top, becoming the focal point of a cybernetic noise storm.

The record consists of seven tracks, which appear to be themed around levels or arenas in the game, all roughly four and a half minutes. It is obviously designed with the game in mind and so the records and songs themselves start and stop with not much story or progression, probably as they were designed to be looped during game play. An exception to "Badlands" however, the guitar takes on a form of its own as the song builds tension, devolving into a riff fest that expands into somewhat of a solo, quite a nice touch. Either way it fits right into that quirky era where Industrial Metal's popularity crossed over into game soundtracks. I'd like to hear more of this if I can find some.

 Favorite Tracks: Desert, Ice, Starwolf
Rating: 5/10

Tuesday 27 June 2017

Erang "Songs Of Scars" (2017)


The unwavering inspiration and output from our beloved French musician Erang strides onwards! After King Of Nothing reunited us with the land of five seasons, Songs Of Scars returns to the mysterious Sci-Fi dystopian realm of Anti-Future. Its presentation, a striking front, sets the tone. The eerie gaunt corpse painted skull featured in much of Erang's artwork stares us face on. The bold red font illicits the danger that lurks, the subtitles set the stage for a soundtrack of freight.

Where Anti-Future stepped into new territory, Songs Of Scars owns it. These deliberate compositions set the perfect tone for your John Carpenter 80s flick. The breeze of suspense, a soft paranoia, the looming of evil and smog of future tech all from the comfort of your sofa. Its a true soundtrack, one that needs no cinema in front of it convey the atmosphere it will soak you in. Each song a master stroke of tone to illuminate the never ending nightfall in which our adventures will play out.

Aesthetics is king and with a touch of minimalism and measure of balance our synthetic instruments, buzz saws, sine waves, bells and strings, swoon in their glossy packaging. With just a few key sounds resonating on one another, the bold, rich textures and gorgeous reverberations dazzle and delight as the songs play simplistic and singular melodies. Chiming notes cast the spell as they play off one another. From gleaming bells of fortune to deep swirling, sweeping synths of despair every song finds its own degree of the chemistry so swiftly established as the record begins to spin, bar the first track.

Despite sections of repetition on reasonable lengths of song, the craft carries the music forward, along with the slow, steady, often bare yet effective snare kick drive. Instead of opting in to key shifts or tempo changes Erang find the opportune moments deliver magic in the form musical unwinding of sensual events with swirly synths dancing without a melody to conjure a vision. This never feels overplayed, in fact the balance across the record feels stunning as these imaginative atmospheres conspicuously lure us through there transitions. From front to back It feels like every opportune moment has been realized yet fed to the listener unknowingly.

Where Anti-Future left me with a lack of event, or teetering for something more, Songs Of Scars fully satisfies. The subtle unfolding of songs in their minimalist exterior fleshes out a journey the atmosphere inspires. There are some favorites that come to mind, on occasions where the drums muster up more energy and the instruments find a colorful melody the tone borders on a form of dark Synthpop. "Street Klowns" takes the cake for its mischievous, quirky sounds, grooving, playful and fitting the mold! It makes a break to the traditional Erang Dungeon Synth sound, linking the ages together. "Metal Magic Madness" also opens this rift between worlds again.

With all this magic at work, I strangely enough find the opening and closing tracks, "1984" and "2084" to be rather underwhelming in comparison to everything else. The intro a bit to energetic and overly synthetic, it doesn't quite address whats to come, equally the outro doesn't unwind as much as I think its sweeping synths intend to. At fifty one minutes the record certainly entertains for its duration and may just be Erang's finest release yet and definitely the best of "The Last Age" records.

Favorite Tracks: Sequenced Suicide, Street Klowns, Home Schooling, Ruins Of The Lost Underground Kingdom
Rating: 9/10